Files
runc/libcontainer/state_linux.go
T
Michael Crosby 4415446c32 Add state pattern for container state transition
Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Add state status() method

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Allow multiple checkpoint on restore

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Handle leave-running state

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Fix state transitions for inprocess

Because the tests use libcontainer in process between the various states
we need to ensure that that usecase works as well as the out of process
one.

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Remove isDestroyed method

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Handling Pausing from freezer state

Signed-off-by: Rajasekaran <rajasec79@gmail.com>

freezer status

Signed-off-by: Rajasekaran <rajasec79@gmail.com>

Fixing review comments

Signed-off-by: Rajasekaran <rajasec79@gmail.com>

Added comment when freezer not available

Signed-off-by: Rajasekaran <rajasec79@gmail.com>
Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Conflicts:
	libcontainer/container_linux.go

Change checkFreezer logic to isPaused()

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Remove state base and factor out destroy func

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>

Add unit test for state transitions

Signed-off-by: Michael Crosby <crosbymichael@gmail.com>
2015-12-17 13:55:38 -08:00

218 lines
4.4 KiB
Go

// +build linux
package libcontainer
import (
"fmt"
"os"
"path/filepath"
"github.com/Sirupsen/logrus"
"github.com/opencontainers/runc/libcontainer/configs"
)
func newStateTransitionError(from, to containerState) error {
return &stateTransitionError{
From: from.status().String(),
To: to.status().String(),
}
}
// stateTransitionError is returned when an invalid state transition happens from one
// state to another.
type stateTransitionError struct {
From string
To string
}
func (s *stateTransitionError) Error() string {
return fmt.Sprintf("invalid state transition from %s to %s", s.From, s.To)
}
type containerState interface {
transition(containerState) error
destroy() error
status() Status
}
func destroy(c *linuxContainer) error {
if !c.config.Namespaces.Contains(configs.NEWPID) {
if err := killCgroupProcesses(c.cgroupManager); err != nil {
logrus.Warn(err)
}
}
err := c.cgroupManager.Destroy()
if rerr := os.RemoveAll(c.root); err == nil {
err = rerr
}
c.initProcess = nil
if herr := runPoststopHooks(c); err == nil {
err = herr
}
return err
}
func runPoststopHooks(c *linuxContainer) error {
if c.config.Hooks != nil {
s := configs.HookState{
Version: c.config.Version,
ID: c.id,
Root: c.config.Rootfs,
}
for _, hook := range c.config.Hooks.Poststop {
if err := hook.Run(s); err != nil {
return err
}
}
}
return nil
}
// stoppedState represents a container is a stopped/destroyed state.
type stoppedState struct {
c *linuxContainer
}
func (b *stoppedState) status() Status {
return Destroyed
}
func (b *stoppedState) transition(s containerState) error {
switch s.(type) {
case *runningState:
b.c.state = s
return nil
case *restoredState:
b.c.state = s
return nil
case *stoppedState:
return nil
}
return newStateTransitionError(b, s)
}
func (b *stoppedState) destroy() error {
return destroy(b.c)
}
// runningState represents a container that is currently running.
type runningState struct {
c *linuxContainer
}
func (r *runningState) status() Status {
return Running
}
func (r *runningState) transition(s containerState) error {
switch s.(type) {
case *stoppedState:
running, err := r.c.isRunning()
if err != nil {
return err
}
if running {
return newGenericError(fmt.Errorf("container still running"), ContainerNotStopped)
}
r.c.state = s
return nil
case *pausedState:
r.c.state = s
return nil
case *runningState, *nullState:
return nil
}
return newStateTransitionError(r, s)
}
func (r *runningState) destroy() error {
running, err := r.c.isRunning()
if err != nil {
return err
}
if running {
return newGenericError(fmt.Errorf("container is not destroyed"), ContainerNotStopped)
}
return destroy(r.c)
}
// pausedState represents a container that is currently pause. It cannot be destroyed in a
// paused state and must transition back to running first.
type pausedState struct {
c *linuxContainer
}
func (p *pausedState) status() Status {
return Paused
}
func (p *pausedState) transition(s containerState) error {
switch s.(type) {
case *runningState:
p.c.state = s
return nil
case *pausedState:
return nil
}
return newStateTransitionError(p, s)
}
func (p *pausedState) destroy() error {
return newGenericError(fmt.Errorf("container is paused"), ContainerPaused)
}
// restoredState is the same as the running state but also has accociated checkpoint
// information that maybe need destroyed when the container is stopped and destory is called.
type restoredState struct {
imageDir string
c *linuxContainer
}
func (r *restoredState) status() Status {
return Running
}
func (r *restoredState) transition(s containerState) error {
switch s.(type) {
case *stoppedState:
return nil
case *runningState:
return nil
}
return newStateTransitionError(r, s)
}
func (r *restoredState) destroy() error {
if _, err := os.Stat(filepath.Join(r.c.root, "checkpoint")); err != nil {
if !os.IsNotExist(err) {
return err
}
}
return destroy(r.c)
}
// nullState is used whenever a container is restored, loaded, or setting additional
// processes inside and it should not be destroyed when it is exiting.
type nullState struct {
c *linuxContainer
s Status
}
func (n *nullState) status() Status {
return n.s
}
func (n *nullState) transition(s containerState) error {
switch s.(type) {
case *restoredState:
n.c.state = s
default:
// do nothing for null states
}
return nil
}
func (n *nullState) destroy() error {
return nil
}