mirror of
https://github.com/opencontainers/runc.git
synced 2026-07-11 06:03:57 +08:00
d9f2a24a5b
The semantics of runType is slightly complicated, and the only place where we need to distinguish between Created and Running is refreshState. Replace runType with simpler hasInit, simplifying its users (except the refreshState, which now figures out on its own whether the container is Created or Running). Signed-off-by: Kir Kolyshkin <kolyshkin@gmail.com>
232 lines
4.6 KiB
Go
232 lines
4.6 KiB
Go
package libcontainer
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import (
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"fmt"
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"os"
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"path/filepath"
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"github.com/opencontainers/runc/libcontainer/configs"
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"github.com/opencontainers/runtime-spec/specs-go"
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"golang.org/x/sys/unix"
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)
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func newStateTransitionError(from, to containerState) error {
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return &stateTransitionError{
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From: from.status().String(),
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To: to.status().String(),
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}
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}
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// stateTransitionError is returned when an invalid state transition happens from one
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// state to another.
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type stateTransitionError struct {
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From string
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To string
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}
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func (s *stateTransitionError) Error() string {
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return fmt.Sprintf("invalid state transition from %s to %s", s.From, s.To)
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}
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type containerState interface {
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transition(containerState) error
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destroy() error
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status() Status
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}
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func destroy(c *Container) error {
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err := c.cgroupManager.Destroy()
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if c.intelRdtManager != nil {
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if ierr := c.intelRdtManager.Destroy(); err == nil {
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err = ierr
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}
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}
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if rerr := os.RemoveAll(c.stateDir); err == nil {
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err = rerr
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}
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c.initProcess = nil
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if herr := runPoststopHooks(c); err == nil {
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err = herr
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}
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c.state = &stoppedState{c: c}
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return err
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}
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func runPoststopHooks(c *Container) error {
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hooks := c.config.Hooks
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if hooks == nil {
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return nil
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}
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s, err := c.currentOCIState()
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if err != nil {
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return err
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}
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s.Status = specs.StateStopped
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return hooks.Run(configs.Poststop, s)
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}
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// stoppedState represents a container is a stopped/destroyed state.
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type stoppedState struct {
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c *Container
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}
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func (b *stoppedState) status() Status {
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return Stopped
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}
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func (b *stoppedState) transition(s containerState) error {
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switch s.(type) {
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case *runningState, *restoredState:
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b.c.state = s
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return nil
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case *stoppedState:
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return nil
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}
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return newStateTransitionError(b, s)
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}
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func (b *stoppedState) destroy() error {
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return destroy(b.c)
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}
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// runningState represents a container that is currently running.
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type runningState struct {
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c *Container
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}
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func (r *runningState) status() Status {
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return Running
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}
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func (r *runningState) transition(s containerState) error {
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switch s.(type) {
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case *stoppedState:
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if r.c.hasInit() {
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return ErrRunning
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}
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r.c.state = s
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return nil
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case *pausedState:
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r.c.state = s
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return nil
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case *runningState:
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return nil
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}
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return newStateTransitionError(r, s)
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}
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func (r *runningState) destroy() error {
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if r.c.hasInit() {
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return ErrRunning
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}
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return destroy(r.c)
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}
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type createdState struct {
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c *Container
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}
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func (i *createdState) status() Status {
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return Created
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}
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func (i *createdState) transition(s containerState) error {
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switch s.(type) {
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case *runningState, *pausedState, *stoppedState:
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i.c.state = s
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return nil
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case *createdState:
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return nil
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}
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return newStateTransitionError(i, s)
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}
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func (i *createdState) destroy() error {
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_ = i.c.initProcess.signal(unix.SIGKILL)
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return destroy(i.c)
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}
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// pausedState represents a container that is currently pause. It cannot be destroyed in a
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// paused state and must transition back to running first.
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type pausedState struct {
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c *Container
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}
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func (p *pausedState) status() Status {
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return Paused
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}
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func (p *pausedState) transition(s containerState) error {
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switch s.(type) {
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case *runningState, *stoppedState:
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p.c.state = s
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return nil
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case *pausedState:
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return nil
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}
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return newStateTransitionError(p, s)
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}
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func (p *pausedState) destroy() error {
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if p.c.hasInit() {
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return ErrPaused
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}
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if err := p.c.cgroupManager.Freeze(configs.Thawed); err != nil {
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return err
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}
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return destroy(p.c)
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}
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// restoredState is the same as the running state but also has associated checkpoint
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// information that maybe need destroyed when the container is stopped and destroy is called.
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type restoredState struct {
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imageDir string
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c *Container
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}
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func (r *restoredState) status() Status {
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return Running
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}
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func (r *restoredState) transition(s containerState) error {
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switch s.(type) {
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case *stoppedState, *runningState:
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return nil
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}
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return newStateTransitionError(r, s)
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}
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func (r *restoredState) destroy() error {
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if _, err := os.Stat(filepath.Join(r.c.stateDir, "checkpoint")); err != nil {
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if !os.IsNotExist(err) {
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return err
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}
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}
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return destroy(r.c)
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}
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// loadedState is used whenever a container is restored, loaded, or setting additional
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// processes inside and it should not be destroyed when it is exiting.
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type loadedState struct {
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c *Container
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s Status
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}
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func (n *loadedState) status() Status {
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return n.s
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}
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func (n *loadedState) transition(s containerState) error {
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n.c.state = s
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return nil
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}
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func (n *loadedState) destroy() error {
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if err := n.c.refreshState(); err != nil {
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return err
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}
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return n.c.state.destroy()
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}
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