Files
runc/libcontainer/cgroups/fs/devices.go
T
Itamar Holder f9667e633b Make DevicesGroup's "TestingSkipFinalCheck" attribute public
Users would like to have the possibility to skip checks for their
tests the same way they are skipped within the tests in runc.

Not exposing this variable makes it very hard to test components
that use this library. To avoid copying-and-pasting the code
into outside projects this variable sould be exposed to the users.

Signed-off-by: Itamar Holder <iholder@redhat.com>
2021-10-05 17:36:39 +03:00

110 lines
2.8 KiB
Go

package fs
import (
"bytes"
"errors"
"reflect"
"github.com/opencontainers/runc/libcontainer/cgroups"
cgroupdevices "github.com/opencontainers/runc/libcontainer/cgroups/devices"
"github.com/opencontainers/runc/libcontainer/configs"
"github.com/opencontainers/runc/libcontainer/devices"
"github.com/opencontainers/runc/libcontainer/userns"
)
type DevicesGroup struct {
TestingSkipFinalCheck bool
}
func (s *DevicesGroup) Name() string {
return "devices"
}
func (s *DevicesGroup) Apply(path string, r *configs.Resources, pid int) error {
if r.SkipDevices {
return nil
}
if path == "" {
// Return error here, since devices cgroup
// is a hard requirement for container's security.
return errSubsystemDoesNotExist
}
return apply(path, pid)
}
func loadEmulator(path string) (*cgroupdevices.Emulator, error) {
list, err := cgroups.ReadFile(path, "devices.list")
if err != nil {
return nil, err
}
return cgroupdevices.EmulatorFromList(bytes.NewBufferString(list))
}
func buildEmulator(rules []*devices.Rule) (*cgroupdevices.Emulator, error) {
// This defaults to a white-list -- which is what we want!
emu := &cgroupdevices.Emulator{}
for _, rule := range rules {
if err := emu.Apply(*rule); err != nil {
return nil, err
}
}
return emu, nil
}
func (s *DevicesGroup) Set(path string, r *configs.Resources) error {
if userns.RunningInUserNS() || r.SkipDevices {
return nil
}
// Generate two emulators, one for the current state of the cgroup and one
// for the requested state by the user.
current, err := loadEmulator(path)
if err != nil {
return err
}
target, err := buildEmulator(r.Devices)
if err != nil {
return err
}
// Compute the minimal set of transition rules needed to achieve the
// requested state.
transitionRules, err := current.Transition(target)
if err != nil {
return err
}
for _, rule := range transitionRules {
file := "devices.deny"
if rule.Allow {
file = "devices.allow"
}
if err := cgroups.WriteFile(path, file, rule.CgroupString()); err != nil {
return err
}
}
// Final safety check -- ensure that the resulting state is what was
// requested. This is only really correct for white-lists, but for
// black-lists we can at least check that the cgroup is in the right mode.
//
// This safety-check is skipped for the unit tests because we cannot
// currently mock devices.list correctly.
if !s.TestingSkipFinalCheck {
currentAfter, err := loadEmulator(path)
if err != nil {
return err
}
if !target.IsBlacklist() && !reflect.DeepEqual(currentAfter, target) {
return errors.New("resulting devices cgroup doesn't precisely match target")
} else if target.IsBlacklist() != currentAfter.IsBlacklist() {
return errors.New("resulting devices cgroup doesn't match target mode")
}
}
return nil
}
func (s *DevicesGroup) GetStats(path string, stats *cgroups.Stats) error {
return nil
}